/***************************************************************************\
|*                                                                           *|
|*      Copyright 2010-2011 NVIDIA Corporation.  All rights reserved.        *|
|*                                                                           *|
|*   NOTICE TO USER:                                                         *|
|*                                                                           *|
|*   This source code is subject to NVIDIA ownership rights under U.S.       *|
|*   and international Copyright laws.                                       *|
|*                                                                           *|
|*   This software and the information contained herein is PROPRIETARY       *|
|*   and CONFIDENTIAL to NVIDIA and is being provided under the terms        *|
|*   and conditions of a Non-Disclosure Agreement. Any reproduction or       *|
|*   disclosure to any third party without the express written consent of    *|
|*   NVIDIA is prohibited.                                                   *|
|*                                                                           *|
|*   NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE     *|
|*   CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR         *|
|*   IMPLIED WARRANTY OF ANY KIND.  NVIDIA DISCLAIMS ALL WARRANTIES WITH     *|
|*   REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF         *|
|*   MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR          *|
|*   PURPOSE. IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL,            *|
|*   INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES          *|
|*   WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN      *|
|*   AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING     *|
|*   OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE      *|
|*   CODE.                                                                   *|
|*                                                                           *|
|*   U.S. Government End Users. This source code is a "commercial item"      *|
|*   as that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting       *| 
|*   of "commercial computer software" and "commercial computer software     *|
|*   documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995)   *|
|*   and is provided to the U.S. Government only as a commercial end item.   *|
|*   Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through        *|
|*   227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the       *|
|*   source code with only those rights set forth herein.                    *|
|*                                                                           *|
|*                                                                           *|
\***************************************************************************/

// Javascript code for NV Streaming 3D Vision
function PlaybackEvent(param1, param2, param3) {
    // Browser detection
    var browsername = navigator.appName;
    if (browsername == "Netscape") {
        try {
            SetNvStereoInfo(param1, param2, param3);
        }
        catch (e) {
            //ignore
        }
    }
    else if (browsername == "Microsoft Internet Explorer") {
        try {
            IEStereoVideoPlugin.SetNvStereoInfo(param1, param2, param3);
        }
        catch (e) {
            //ignore
        }
    }
}

function pluginLoaded(sender, args) {
    //alert("Plugin Loaded");
}

// Override startup bitrate in bps
// For default or for application controlled return 0
function MinStartupBitrateOverride() {
    return 1500000;
    //return 0; //default
}
